However, none of these game titles have allowed their community to monetise their gameplay as much as CSGO do. Other newer game titles like Riot’s Volarant and Activision’s Call of Duty have seen the success formula found in CSGO and have replicated the monetisation of in-game weapons and character skins by introducing battle passes, bundles and crates of virtual items in their respective gaming ecosystems. As a result, skins economy is by far, one of the most valuable virtual items ever in the gaming industry today. As of today, millions of CSGO players from all over the world can still enjoy the privilege of trading their valuable weapon skins in exchange for monies and cryptocurrencies such as Bitcoin (BTC) and Ethereum (ETH). Read Also: What is the Cheapest CSGO Knife You Can Buy?įortunately, the collective effort made by the CSGO community has prevented Valve from making further restrictions for players to sell CSGO skins for real money. Although the decision made by Valve has affected the majority of players who are trading these virtual items for better in-game perks or additional source of income, the company has not failed to listen to its global community on certain legitimate demands. Other popular game developers like Blizzard and Riot Games have faced similar situations as bad actors are constantly looking for alternative means to “wash their dirty money”. The highly lucrative in-game economy in CSGO has attracted “worldwide fraud networks” to perform money laundering through case keys to liquidate their gains, in order to escape law enforcement investigations. In a 2019 report by ZDNet, Valve corporation, the game developer behind the massively successful Counter-Strike: Global Offensive (CS:GO), has announced a termination of the ability for players to sell keys to other players for money and cryptocurrencies. All of this because they can Sell CSGO Skins for Real Money! CSGO takes it up a notch by giving opportunities for players to earn while they play. Video game is an art that combines visuals, audio, storytelling and active participation of players.
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